Tuesday, April 7, 2026

A Fillable Old-Style Player's Character Record Sheet

 
So as not to ignore players I developed a 5.5e Character Record Sheet in the style of the original pad of sheets for Moldvay & Cook B/X Dungeons & Dragons (1980). The form is a fillable PDF and available free on DriveThruRPG

While I have enjoyed sheets that have all the options and rules baked in, I found using the Player's Handbook to complete a generally formatted sheet helped me actualize the abilities of my PC. Enjoy!

Saturday, March 7, 2026

Keeping A Record of Characters' Bare Essentials


Here is an old-school-styled Character Checklist available free on DriveThruRPG for version 5.5e of the World's Most Popular Role-playing Game. I have made many versions of these styled after the old Judges Guild Character Checklist

The information on the sheet helps a game judge by keeping track of basic details for each player character. This helps speed up tasks during combat and also helps the game judge make rolls in secret during a party's exploration confidentially without alerting the party.

An added bonus is there are at least minimalist details for each member of the adventuring party. In the event a character sheet is forgotten for a game or lost/destroyed details here would assist in rebuilding a new sheet.

(Bonus: I also updated here an old-school style character sheet for version 5.5e.)

Tuesday, December 30, 2025

Stay Tuned ...


 Arriving soon is "5th Knight of the All Mind" which is a small collection of rules to add some additional elements to the 5th Edition of the World's Most Popular Role Playing Game.

I have worked on a half-round combat system to incorporate time increments during combat rounds, incorporated a Death & Dismemberment table for less than 0 hit points, brought down the time it takes for magic item attunement (also adding a chance to attune as an action), and a few other little tidily-bits to get 5e a little less mechanic and a little more grit.

Plus I threw in a Techno class and converted my rogues Grady and Alancrost. And my gaming party wouldn't know what to do in a pinch without a small chance for divine intervention.

The supplement looks to be on the shorter side, and will remain free. Happy Holidays!

Friday, January 26, 2024

Updated "New Knights of the All Mind" - Free!

 


I've updated our home brew supplement for Advanced Labyrinth Lord™ and other OSR rules. Inside New Knights of the All Mind you'll find new classes, character abilities, an old-school initiative process, rules for charging, parries, death and dismemberment, Astral combat, and more.

Saturday, January 14, 2023

Hasbro, Please Take No Action Regarding the Open Gaming License v1​.​0a

 

The community has organized to fight changes to the Open Gaming License. One of those points of organization is a change.org petition drafted by Ryan Dancey (you can read Ryan's article on the OGL here). Please sign the petition here.

Monday, July 12, 2021

New Ref Screen for Labyrinth Lord!

 

I finally fashioned a useable ref screen that is compact enough to fit in my FRP bag. I started with the inner panels designed waaay back in 2010 by Shane Mangus over at Swords Against the Outer Dark. I altered the player-facing side by including my own art (inside the now-tainted Decanter Room) and, a-la Judges Guild "Judge's Shield," added to-hit, saving throw, turning, and a couple other bits of info duplicated on both sides of the art where players can access them. (I also adopted the "Judge's Shield" canary yellow color.)

The build the screen I printed the 6 sides separately (i.e. 1-sided) in color on an Ink-Jet printer to water-proof photo paper. Next trimmed the outer edges, basically everything outside the print-area of the printed page so color went edge to edge. Then bound first with 2" width book-binding tape the inner-facing pages (so outer seams would only expose the non-glued side of the tape). And finally used an Elmer's glue stick to fasten the outer pages against the inside ones.

If you are interested in making your own screen, or just want to see the sides close-up, here are PDFs of the yellow-colored screen and a regular black &white one...

Yellowed-colored Screen

Black & White Screen

Sunday, July 4, 2021

Much Work Ahead

(Abyssal Levels Player Map)

 Dang, I want to develop a "Metropolis of Chaos" scenario as soon as I complete my Advanced Labyrinth Lord conversion of "Underport." I only had the barest completed work of yore, so figured pretty much an almost blank slate to go with. But I forgot about Player Maps...!

My friend J.A.S. ran a paladin in my first home brew campaign, from 1st until about 12th-13th level. It was his pegasus that fell through the prime material gate to the Abyss while the parties, yes there were two, fought Orcus. (Orcus' timestop vs Alancrost magic resist needed to play out each of several melee rounds. Yikes!)

While I would ref on the fly, I did draw maps for the players as they went along, and J.A.S. happened to pull an old box of stuff from his attic that included a bunch of old player maps from my 1980s  Krull campaign. Pretty cool, now I want to incorporate them back into my published Krull stuff. Weeeee!!!

Uruk is on the north coast of a southern land mass that was being threatened by demons or some kind of monsters. That's why the city is surrounded by tents of refugees.

Har, I also forgot that Alancrost the Paladin now lairs in the Eternal Pit beneath Underport, watching over the prime material gate to the Abyss. I should add stats for Alancrost to my Rogues Gallery.

The Coastal city of Uruk

Alancrost's Lair in the Eternal Pit.