Knights of the All Mind



The Knights of the All Mind rules were originally created to supplant skills points and checks common in 21st century versions of The World’s Most Popular Role Playing Game with old school race, class, and ability checks; and also add tables for critical hits, fumbles, initiative, and other attributes from late-1970s-style third party supplements.

Advanced Knights of the All Mind is a complete version of rules based on the Open Gaming License System Reference Document v.5.1 that is combined with material for players from Knights and includes other variations such as new player races and classes. Advanced Knights of the All Mind Players Book is all a player needs to begin their sword & sorcery adventures. The Advanced Knights of the All Mind Judges Book includes magic items and compendium of monsters to provide a near-complete background set for home brew gaming.

You can keep up to date with Knights of the All Mind subscribing to our blog at http://knightsoftheallmind.blogspot.com/ (Ha, oh wait... you're here.)

Print editions of any purchased Direbane Publishing PDF products are available.

$5 for each booklet (5 1/2" x 8 1/2" softcover & saddle-stapled) or $15 for each "Advanced" core rules tome (8 1/2" x 11" softcover & comb-bound). 1st class US mail shipping included.

Forward a DriveThruRPG Direbane Publishing PDF purchase confirmation email, order receipt, or order number to matroxlusch-at-gmail-dot-com and you'll receive a PayPal invoice for each print request. The print product should ship within 48 hours after the PayPal payment is received.

Knights of the All Mind Character Sheet . . . for use with Advanced Knights of the All Mind or any rules based on SRD v.5.1.

Knights of the All Mind Character Checklist . . . a handy character record sheet for judges for use with Advanced Knights of the All Mind or any rules based on SRD v.5.1.

Advanced Knights of the All Mind Players Book is an expanded edition of one volume combining various home brew rules adopted from the variety of influences with the Open Gaming License "System Reference Document" v.5.1 and discrete rules from v.3.5. This tome is indeed all a player needs to play.



Advanced Knights of the All Mind Judges Book combines these various home brew rules with the Open Gaming License "System Reference Document" v.5.1 and discrete rules from v.3.5 into a single reference for judges that includes a directory for magical items and beastiary, so this tome is what the game judge needs along with the Advanced Knights of the All Mind Players Book to play.






Words of Spells is a spell book with the complete spell mechanics based on the System Reference Document. Alterations are only editing for brevity & making adjustments where certain spells influenced “skills” or “skill checks.” When necessary for effects involving “skills” either a 1e-flavored solution was recorded or the effect was merely excised.
***Please Note this product was written using an older version of rules based on System Reference Document v.3.5 and will require some creative adjustments to run with the current Advanced Knights of the All Mind rules based on SRD v.5.1.


The Manual of Enchanted Objects provides a magic items resource from the System Reference Document Revised (v.3.5). As are the other booklets in this series, adjustments have been made to permit 1e abilities in place of 3e skills & skill checks.
***Please Note this product was written using an older version of rules based on System Reference Document v.3.5 and will require some creative adjustments to run with the current Advanced Knights of the All Mind rules based on SRD v.5.1.



Knights of the All Mind . . . Old school ability checks, 6-sided “party” initiative, and many other miscellaneous classic-style tables.
***Please Note this product was written using an older version of rules based on System Reference Document v.3.5 and is supplanted and not intended to run in conjunction with the current Advanced Knights of the All Mind rules based on SRD v.5.1.