Wow, two-years-and-a-day ago I was setting out to establish some workable system for psionics. I'll have to check into my notes and where I left off. Psionics were always an interesting twist to our 1e games and useful for a magic-like ability for sci-fi creatures and races. But damn if we didn't have to look up and argue over the rules just about every time!
My idea was to have a rare ability (psionics) with an attribute score that would provide some powers at a base level. If a character wanted to increase psionic abilities the character would apply levels from experience points just like a multi- or prestige class.
Ha, I could use a little break from transcribing "Underport," so maybe I'll hammer something out.
I also have bothersome life intruding on my fantasy multi-verse (har, or is it all multi-verse???). The next couple weeks will probably (hopefully) contain more free/discretionary time than I'll have afterward.
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