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Sunday, November 4, 2018

Gonzo Items - Soul Gems

(Sorry, no art of the Soul Gems...)
So, Jennell Jaquays in her absolutely AWESOME 1980 tour de force, "Dark Tower," (heh, I ran a paladin in our then-campaign) came up with a bunch a fantastic magic for the battle between minions of Set and Mitra in this buried temple.

A little something that could work for anyone are the "Soul Gems" artifacts. Well, anyhow, one for good folks and another for evil. Neutral gem pretty much just destroys the other two.

But if you're a goodly or evilly type, pop one of these suckers in your forehead...

The Soul Gems

Each gem is six inches in diameter. If the character touching the gem survives alignment shock (see individual gems), the gem will fly up and embed itself in the forehead of the victim.

Each gem has Intelligence of 18, Wisdom of 18, and Charisma also of 18. Use rules for Sentient Magic Items for taking control by the gems of their wielder. If a gem takes control of its wielder, the wielder's alignment will immediately change to that of the gem.

Forceful removal of the gems will result in effects as if the gem was destroyed (see Mind of Balance). Anyone who touch the gem during its removal may be possessed.

After the final death of the host, the gems will wait one turn and if during that time, they do not receive a new host, they will teleport to a place of the referee's choosing.

NOTE: Touching the heart of law and the soul of chaos together will set off a 50d8 hit point damage explosion to all within radius 50 feet.

The Heart of Law:

Powers: 

1. 100% chance of resurrection of its host regardless of Constitution, up to a number of times equal to the host's Constitution score. After the final resurrection, the death of the host will be countered by an immediate reincarnation as a lawful-good creature;
2. +3 Ring of Protection (continuous functioning);
3. Cure Wounds 2d8+1 hit points (2x per day);
4. Spell Turning as per ring (continuous functioning);
5. Detect Evil (continuous functioning);
6. Know a creature's alignment within 5' (at will);
7. Light (at will);
8. Protection from Evil (continuous functioning); and
9. Darkvision (continuous functioning).
 
Alignment Shock: Evil types take 86 hit points damage touching the gem, Chaotic Good 22 hit points, and Neutral Good 22 hit points.

Special: Lawful-Good Fighters become paladins.

Description: A Lawful-Good, clear, colorless, glowing gem. The goal of this gem is to destroy all evil and anyone who gets in the way of that goal. Chaos and Neutrality are to be converted to Law if at all possible.

The Soul of Chaos

Powers:

1. Whenever the gem or the user desires, it will cause necrotic damage to combat victims like a spectre (3d6 hit points necrotic damage, target must succeed on DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Reduction lasts until the creature finishes a long rest and target dies if this effect reduces its hit point maximum to 0). The host will receive a 1 hit point for every point of necrotic damage caused. These points will only reach a
maximum of 150% of the characters current total hit points prior to any damage which may have been sustained. Character will only heal by gem causing necrotic damage. Necrotic damage to true friends and/or comrades will heal double value.
2. +2 Ring of Protection (continuous functioning);
3. Spell Turning as per ring (continuous functioning);
4. Know a creature's alignment within 5' (at will);
5. Darkness (at will); and
6. Darkvision (continuous functioning).

Alignment Shock: Good types take 82 hit points damage touching the gem, Lawful Evil 20 hit points, and Neutral Evil 20 hit points.

Special: If the host is in danger of death, the gem will absorb life levels from living creatures at a radius of 20'. Two attacks will be made per round on one or two creatures. Those killed by the gem can not be resurrected or reincarnated. This also goes for the host if he dies while in the possession of the gem.

Description: A Chaotic-Evil, black, glowing gem. The gem host will be forced to attack all Good.

The Mind of Balance

Powers:

(Any use of these powers except for Darkvision will result in one point being subtracted from host's Constitution (2 points Constitution for Laser Blast). These points may only be restored by the absorption of 500 gold pieces worth of treasure per point of Constitution restored.)

1. Laser Blast is fired by the gem and can only be used against the other soul gems. The blast will do 5d8 hit points of damage to the gem's host (DC 17 Constitution saving throw applicable for half damage) and cause the gem to make a straight saving throw against DC 13. Failure to do so means destruction of the gem and an additional 1d8 hit points of damage against the host. If the host survives this ordeal, he will lose 1d8 Intelligence points plus have a 60% chance of going insane. Once both of the other soul gems have been destroyed, the mind of balance will phase out into nothingness leaving its host behind. If so, the host will suffer the loss of 1d4 Intelligence points plus take 1d8 hit points of damage and have a 20% chance of insanity.
2. Host's touch will cause paralysis to the Lawful or the Chaotic (DC 17 Constitution saving throw possible).
3.  +3 Ring of Protection (continuous functioning);
4. Spell Turning as per ring (continuous functioning);
5. Detect Good and Evil (continuous functioning);
6. Know a creature's alignment within 5' (at will);
7. Negate Light and Darkness spells within 30' (at will);
8. Detect Thoughts (at will); and
9. Darkvision (continuous functioning).

Alignment Shock: All not true-neutral take 44 hit points damage upon touching this gem.

Special:  The gem requires gems, jewelry, and gold, etc., to power itself, acting as a sort of value vampire. It will regenerate lost hit points at a rate of 200 gold pieces value per hit point. Affected items become dross, glass or worthless. Once the healing has begun roll 1D8 x 200 gold pieces to determine how much extra value this greedy gem will absorb if available within a range of 30'.

Description: An absolute Neutral, glowing and scintillating, rainbow-colored gem. The mind of balance has one sole purpose, to seek out and destroy the other two soul Gems with a withering, laser-like ray.

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