As always, I really am not trying to reinvent the wheel here, I am looking for a style. Plus something I can mess with from time to time as our group adventures using the new rules, which, by the way, you are welcome to download from this link (now $5 PDF on DriveThruRPG):
One thing that was sorta nice is the SRD has monster rules included that pretty much run the gamut. If you don't find exactly what monster you need there are plenty enough elements to run with 'em. ("Blink" -anything comes to mind as a useful option.)
Now that I've gone through all the 5th ed. rules (formatting these was a pain in the ass because copy and pasting from WotC PDF came out 1 WORD PER LINE), there are some kind of themes that are apparent to me at least that probably other folks may have mentioned.
One is that combat seems to cause more damage in general, but it is fairly simple to heal back up a characters hit points. I don't necessarily think that is a bad thing. It encourages greater risks in combat and less time looking for a place to hole up while healing. One thing, though, there may still be a problem with spell-casters needing to rest to regain their spells.
What else... I do like the monster stat format. The format sticks with main attributes of creatures and not a lot of information you really don't need to have a battle.
Anyhow, our first session with the new rules is June 16th so we shall see.
No comments:
Post a Comment