Monday, December 2, 2013

This is the image I used to label the Knights of the All Mind multi-volume "White Box" set of booklets. The left side is for the front of the box and the right side detailing the contents goes on the back of the box. I printed the labels using a full-page 8 1/2" x 11" shipping label and sliced them in half with a paper cutter.
Advertisement for judge books I've edited so far for our hybrid RPG. The ad is based on an old print advertising the original "White Box" version from 1974. I included a copy of this ad inside our hybrid multi-volume set.

Monday, November 25, 2013

I produced a multi-volume "White Box" player's set for the members of our gaming group. The set contains Knights of the All Mind, the 4-volume S.R.D. of the All Mind, Words of Spells, and the Prestige Classes booklet.
The resulting presentation was very cool at a wholesale cost of around $22 (not including my time). $16 per set for printer ink!
Once I get around to making up some beastiaries my goal is to put together a companion judge's set.
One of these days... *

* Ha, "I'm going to cut you into little pieces..."

Sunday, November 10, 2013

New supplement for the SRD of the All Mind rules:


Our hybrid-style group is getting up to levels where they might want to consider prestige classes, so I took the ones from the OGL SRD (plus a few other OGL classes) and modified them for our hybrid game.

Monday, March 25, 2013

Five weeks later and finally a Tegal Manor post mortem!

Ha, well the hybrid-ruled D&D game went good for a start to DunDraCon.

All eight spots were filled, but two no-shows.

Everyone rolled up characters in order to see first hand where the different 1e and 3e rules were used. This had a couple problems: #1 - It was time-consuming (of course), took about an hour and a half so we didn't get gaming until close to 8pm; #2 - We ended up with a lopsided party heavy on fighters, light on divine magic, and no magic user.

I think for next con game I will go back to making pre-gen characters for players to choose from.

Play moved along at a nice clip for the funhouse-style of the dungeon. The party ventured through several rooms, sticking awhile in the entry hall with all the paintings. They moved very deliberately trying to clear out a section of the dungeon rather than just choose random doors and directions and ended up down in the dungeons beneath the manor. That was cool because I don't really remember any party going down there much, usually we were always attempting to clear the manor.

Only one person split early, the rest of the players stayed until the 2am finish.

No real finale, however. Need to remedy this next time.

I had fun.   :~)

My take-aways for next year are: #1 pre-gen characters; and
#2 goal-oriented dungeon to add focus to the characters' efforts.

Monday, January 21, 2013


Alas, being somewhat numb-skulled, it is fortunate that I have opportunities to use and revise these Knights of the All Mind-related materials. One of the neat aspects of getting all these open-license type rules presented in a malleable format is being able to make changes or add new information as a result of in-game experience.

I realized these booklets thus far have no magic items!

What's a judge to do when a magical tool is encountered without a detailed description of powers?

So here is another Knight of the All Mind resource based on the Revised (v.3.5) System Reference Document that will give Judges a plethora of standard magic items commonly used in The World's Most Popular Role Playing Game.

Monday, January 7, 2013

Huzzah! Tegel Manor was selected as an "Official" game for  6pm Friday night at DunDraCon #37, so I guess I didn't screw up too much last year (or the powers that be decided to give me a second chance).

I'll be running Tegel using 3.5 with the same house rules from the Knights of the All Mind supplement.

Provided this Tegel game doesn't totally crash and burn I'm already thinking of a Tekumel scenario for Friday night in 2014.  :~)