*** DROP BOX ISSUE *** APOLOGIES, LINKS ARE MISSING AND NEED TO BE ADDED!

Monday, July 12, 2021

New Ref Screen for Labyrinth Lord!

 

I finally fashioned a useable ref screen that is compact enough to fit in my FRP bag. I started with the inner panels designed waaay back in 2010 by Shane Mangus over at Swords Against the Outer Dark. I altered the player-facing side by including my own art (inside the now-tainted Decanter Room) and, a-la Judges Guild "Judge's Shield," added to-hit, saving throw, turning, and a couple other bits of info duplicated on both sides of the art where players can access them. (I also adopted the "Judge's Shield" canary yellow color.)

The build the screen I printed the 6 sides separately (i.e. 1-sided) in color on an Ink-Jet printer to water-proof photo paper. Next trimmed the outer edges, basically everything outside the print-area of the printed page so color went edge to edge. Then bound first with 2" width book-binding tape the inner-facing pages (so outer seams would only expose the non-glued side of the tape). And finally used an Elmer's glue stick to fasten the outer pages against the inside ones.

If you are interested in making your own screen, or just want to see the sides close-up, here are PDFs of the yellow-colored screen and a regular black &white one...

Yellowed-colored Screen

Black & White Screen

Sunday, July 4, 2021

Much Work Ahead

(Abyssal Levels Player Map)

 Dang, I want to develop a "Metropolis of Chaos" scenario as soon as I complete my Advanced Labyrinth Lord conversion of "Underport." I only had the barest completed work of yore, so figured pretty much an almost blank slate to go with. But I forgot about Player Maps...!

My friend J.A.S. ran a paladin in my first home brew campaign, from 1st until about 12th-13th level. It was his pegasus that fell through the prime material gate to the Abyss while the parties, yes there were two, fought Orcus. (Orcus' timestop vs Alancrost magic resist needed to play out each of several melee rounds. Yikes!)

While I would ref on the fly, I did draw maps for the players as they went along, and J.A.S. happened to pull an old box of stuff from his attic that included a bunch of old player maps from my 1980s  Krull campaign. Pretty cool, now I want to incorporate them back into my published Krull stuff. Weeeee!!!

Uruk is on the north coast of a southern land mass that was being threatened by demons or some kind of monsters. That's why the city is surrounded by tents of refugees.

Har, I also forgot that Alancrost the Paladin now lairs in the Eternal Pit beneath Underport, watching over the prime material gate to the Abyss. I should add stats for Alancrost to my Rogues Gallery.

The Coastal city of Uruk

Alancrost's Lair in the Eternal Pit.