("Kill Kittens" art by Greg Espinoza) |
But for now... HERE ARE THE KILL KITTENS!!!
(From Arduin Grimoire Vol. II, "Welcome to Skull Tower")
Kill Kittens
Hit Dice: 1d4+1 (attack as 3 HD creature) Movement: 60' (charge 75') Dexterity: 13-20 Armor Class: 12+Dex bonus Number: 12d4 (1 in open, rest hidden)
Attacks: Their claws do only 1d2 points damage plus fatal poison (successful save versus poison still results in paralysis for 1d6 days), and their bite does 1d3. The saliva has a 20% chance (no save) of driving those bitten 100% insane and berserk for 1d6 days.
Description: These lovable, cuddly, purring, fuzzy little cats are sure to melt even the hardest heart.
Notes: They pretend to have a broken leg or some other hurt, and limp whimpering toward a victim, with their big soulful eyes pleading for aid and succor. When the tenderhearted soul picks them up to comfort and help them, they dig their steel hard and needle sharp little claws into him, pumping in poison. They usually travel in packs, although all of the others are usually hidden until their decoy has bagged a meal. Although only 1/2 HD in size, their attack is as a 3 HD monster. They are about as intelligent as lions or tigers, and their favorite meal is a nice plump Hobbitt.