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Sunday, November 25, 2018

Knights of the All Mind... 9th Edition?


Since I published my gently modified version of The World's Most Popular Role Playing Game's 5th edition, we put some sessions under our belts and there have been some errata and revisions (it was helpful with experienced 5th Ed. players pointing out some things I hadn’t caught).

So, in an effort to tidy things up adjusting stuff I performed a MAJOR format revision. The rules are virtually identical, but I removed portions of the art and reformatted into 2 columns per page layout.

An RPG author whom I follow (Zak S. of D&D With Porn Stars) opined awhile back something that D&D rulebooks should be 2-column. I did some research and learned the studies shewed when human eyes are scanning writings for information it is less stressful on the eye to keep lateral movements to within 60 characters. 2-column printed books happen to be 60 character columns!

So the Players Book is more compact now – 214 pages – and actually even has a bit more playable content because I added a really simple system for the old-school psionics adjusted for 5th Ed. from a 2nd ED hack by Steven James "Silverblade the Enchanter" over at Silverblade's Suitcase. (I really missed my friend J.A.S. going around Dominating folks…)

Other than that all the errata is updated and I removed some material that was redundant (e.g. Cleric bonus spells, process for Find Familiar). I also added little topical tags from the index at the bottom of each page to help locate info more efficiently. This PDF is really intended for print media.

You’ll notice the name, Advanced Knights of the All Mind 9th Edition, and be like “Whut?” Ha, I just added up all the editions we’ve used (1st-3rd-5th) and came up with 9th (ok, technically 9.5).

The new Advanced Knights of the All Mind Players Book 9th Edition is available in PDF for $5 over at Drive-Thru RPG.

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