Arriving soon is "5th Knight of the All Mind" which is a small collection of rules to add some additional elements to the 5th Edition of the World's Most Popular Role Playing Game.
I have worked on a half-round combat system to incorporate time increments during combat rounds, incorporated a Death & Dismemberment table for less than 0 hit points, brought down the time it takes for magic item attunement (also adding a chance to attune as an action), and a few other little tidily-bits to get 5e a little less mechanic and a little more grit.
Plus I threw in a Tchno class and converted my rogues Grady and Alancrost. And my gaming party wouldn't know what to do in a pinch without a small chance for divine intervention.
The supplement looks to be on the shorter side, and remains free. Happy Holidays!
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