New supplement for the SRD of the All Mind rules:
PRESTIGE CLASSES!
Our hybrid-style group is getting up to levels where they might want to consider prestige classes, so I took the ones from the OGL SRD (plus a few other OGL classes) and modified them for our hybrid game.
Sunday, November 10, 2013
Monday, March 25, 2013
Five weeks later and finally a Tegal
Manor post mortem!
Ha, well the hybrid-ruled D&D game
went good for a start to DunDraCon.
All eight spots were filled, but two no-shows.
Everyone rolled up characters in
order to see first hand where the different 1e and 3e rules were used. This had
a couple problems: #1 - It was time-consuming (of course), took about
an hour and a half so we didn't get gaming until close to 8pm; #2 - We
ended up with a lopsided party heavy on fighters, light on divine
magic, and no magic user.
I think for next con game I will go
back to making pre-gen characters for players to choose from.
Play moved along at a nice clip for the
funhouse-style of the dungeon. The party ventured through several
rooms, sticking awhile in the entry hall with all the paintings. They
moved very deliberately trying to clear out a section of the dungeon
rather than just choose random doors and directions and ended up down
in the dungeons beneath the manor. That was cool because I don't
really remember any party going down there much, usually we were
always attempting to clear the manor.
Only one person split early,
the rest of the players stayed until the 2am finish.
No real finale, however. Need to remedy this next time.
No real finale, however. Need to remedy this next time.
I had fun. :~)
My take-aways for next year are: #1 pre-gen characters; and
#2 goal-oriented dungeon to add focus to the characters' efforts.
My take-aways for next year are: #1 pre-gen characters; and
#2 goal-oriented dungeon to add focus to the characters' efforts.
Monday, January 21, 2013

Alas, being somewhat numb-skulled, it is fortunate that I have opportunities to use and revise these Knights of the All Mind-related materials. One of the neat aspects of getting all these open-license type rules presented in a malleable format is being able to make changes or add new information as a result of in-game experience.
I realized these booklets thus far have no magic items!
What's a judge to do when a magical tool is encountered without a detailed description of powers?
So here is another Knight of the All Mind resource based on the Revised (v.3.5) System Reference Document that will give Judges a plethora of standard magic items commonly used in The World's Most Popular Role Playing Game.
Monday, January 7, 2013
Huzzah! Tegel Manor was selected as an "Official" game for 6pm Friday night at DunDraCon #37, so I guess I didn't screw up too much last year (or the powers that be decided to give me a second chance).
I'll be running Tegel using 3.5 with the same house rules from the Knights of the All Mind supplement.
Provided this Tegel game doesn't totally crash and burn I'm already thinking of a Tekumel scenario for Friday night in 2014. :~)
Monday, October 22, 2012
Ha! I'm on a roll now. Finished formatting the particular judge's rules from the System Reference Document v.3.5 into this attractive (well, I printed my cover using metallic-silver cardstock) handy booklet.
Basically, all I brought from my old 3.5 books is the Monster Manual.
Har, AND I'm thinking of tackling that one next... ;~)
*** Uggh, hmmm Monster Manual is not going to happen any time soon. Would require way too much editing and still probably comprise several volumes.
Just gonna carry the WotC 3.5 Monster Manual fer now, along with my copies of "All the World's Monsters" I & II.
P.S. "Blackmail" has a quick, down & dirty table for converting monsters from hit dice to challenge rating. I ran some benchmarks using the conversion table with monsters that already have challenge ratings, and it's not perfect but puts you in the ballpark.
Basically, all I brought from my old 3.5 books is the Monster Manual.
Har, AND I'm thinking of tackling that one next... ;~)
*** Uggh, hmmm Monster Manual is not going to happen any time soon. Would require way too much editing and still probably comprise several volumes.
Just gonna carry the WotC 3.5 Monster Manual fer now, along with my copies of "All the World's Monsters" I & II.
P.S. "Blackmail" has a quick, down & dirty table for converting monsters from hit dice to challenge rating. I ran some benchmarks using the conversion table with monsters that already have challenge ratings, and it's not perfect but puts you in the ballpark.
Monday, October 15, 2012
"Words of Spells" available on Direbane!
Greetings!
The spell book, "Words of Spells," to be used in conjunction with "S.R.D. of the All Mind" is completed.
I did fudge on the art so I could get the work posted right away, used a simple graphic rather than drawing something applicable. Maybe in the next run around I'll draw something for the 2 small blank spots!
The spell book, "Words of Spells," to be used in conjunction with "S.R.D. of the All Mind" is completed.
I did fudge on the art so I could get the work posted right away, used a simple graphic rather than drawing something applicable. Maybe in the next run around I'll draw something for the 2 small blank spots!
Sunday, October 14, 2012
Spellbook Finished!
Huzzah! I FINALLY finished formatting all the version 3.5 spells to fit in a digest-sized spellbook. I just need to add an introduction, "How to Use This Book," and a tiny bit of art.
This has literally taken 4 months because I started out with over 200 pages at the correct font, but I had never seen a digest booklet more than 100 pages. Also, since the printing is done in booklet format, pages have to be grouped in multiples of 4 (double-sided folded in half = 4 pages per sheet).
Through some funky formatting and editing of spell descriptions (I firmly believe these WotC writers were paid by the word!) I was ably to get the size down to 124 pages which is pretty close to my goal of 120 pages.
Now, I only hope the folding & stapling goes ok...
This has literally taken 4 months because I started out with over 200 pages at the correct font, but I had never seen a digest booklet more than 100 pages. Also, since the printing is done in booklet format, pages have to be grouped in multiples of 4 (double-sided folded in half = 4 pages per sheet).
Through some funky formatting and editing of spell descriptions (I firmly believe these WotC writers were paid by the word!) I was ably to get the size down to 124 pages which is pretty close to my goal of 120 pages.
Now, I only hope the folding & stapling goes ok...
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